[SAS] Information
Welcome
Posted by [SAS]Dr.Shooty on Wednesday, January 23, 2008 at 10:13:41 PM
  Hello,
Welcome to the official website of SAS. Our clan has been running strong since June 2006 and still is to this very day as of we are a world wide clan. We once played the online game Metal Gear Solid 3: Subsistence for the PS2 but ever since the online servers went down in April 2007, we will be making our appearance in the next online portion of the new Metal Gear Online for the PS3!

 This site is for anyone that plays and has a passion for the new Metal Gear Online or for the Metal Gear Solid series . It doesn’t matter who you are, drop by our forums and chat it up or ask to tryout for a chance to be in SAS!

-Thanks for your interest

[SAS] Wolf
[SAS] Dr.Shooty

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Events Calenar

News
Metal Gear Online Beta Closes
Posted by [SAS]Dr.Shooty on Tuesday, May 13, 2008 at 3:04:14 PM
MGO Beta Closes
 
The beta's online servers came to a close on May 11th, 2008. It was indeed fun while it lasted and since it was a beta, hopefully you've all sent in your comments and opinions to Konami so they can make an even more outstanding videogame!!
 
See you all in the final version of MGO!!

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Metal Gear Online Beta Delayed!
Posted by [SAS]Dr.Shooty on Monday, April 21, 2008 at 3:25:18 AM
MGO Beta Delayed!
 
Well well well. Konami has been keeping very busy with the amount of errors their dishing out these past few days having to deal with their Konami ID website exeeding high levels of traffic creating difficulties logging in, registering and preety much just browsing the site. They have gotten a huge handle on the website now, its running smooth to the point where clogging up is no option. As for the beta particapaters that stayed up all night waiting for MGO's online servers to come up (including Ark and I) were shocked to find no servers coming on AFTER 12:00 at night on the 21st. Later, we found on the MGO teaser site an "important notice":
 
"IMPORTANT NOTICE for all
METAL GEAR ONLINE PREMIERE BETA players

We would like to thank all players for their keen interest in taking part in the beta test.
However, we regret to inform you that due to extraordinary levels of traffic from all around the globe, we have been unable to run the service to the level we expected.
As a temporary measure, we will be deferring the start of the US public beta test until we are able to stabilize our server.
We would like to apologize for all inconveniences as well as confusion caused.

We would like to add that due to the above reasons, we will be making the following changes to the schedule:
1) Start date: Planned for 04/25/2008 24:00(PDT). While the start is planned for the weekend, it may change due to unforseen circumstances.
3) Beta Test closure: This will now be on 05/11/2008 at 24:00(PDT) rather than 05/05/2008 at 24:00(PDT)"

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Metal Gear Online Beta
Posted by [SAS]Dr.Shooty on Thursday, March 27, 2008 at 9:26:42 PM
MGO Beta codes.
Konomi announced the Metal Gear Online beta is scheduled to be downloaded on April 17, 2008 and game play will launch on April 21, 2008 and will run untill  May 5th. All you need to do is pre-order Metal Gear Solid 4 at a major retailer anywhere in North America and you will receive a special code that lets you have access. As for Japan and Europe...Well they just get it tottaly free from the Playstation Store.
 
"This is a special offer, made through participating retailers and store locations, for customers that pre-order either the Metal Gear Solid® 4 Guns of the Patriots Standard Edition or the Metal Gear Solid® 4 Guns of the Patriots Limited Edition, you may receive a “Metal Gear Saga Vol. 2” DVD with Metal Gear®Online BetaUnique Product Voucher Code and instructions to download the Beta as a free gift with your pre-order. Participating retailers and their respective store locations should be getting their shipments and making them available in early April. Please check with your retailer and store location of choice and see if they are participating and when they will have stock available. Quantities are very limited, and are available while supplies last."

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MGS4 Released Mid-June!!!!!
Posted by [SAS]ColdWolf on Wednesday, February 27, 2008 at 11:06:55 AM

MGS4 Solidifying In June, DualShock 3
Rumbling In April!!

Konami's stealth-actioner to be available stand-alone, bundled with 80GB PS3, rumble-equipped controller; Retailers list ship date as June 12; New Sixaxis arriving two months earlier for $55.
As Hideo Kojima's "final" installment in the Metal Gear Solid series, Konami's Metal Gear Solid 4: Guns of the Patriots is uniquely positioned as one of the most heavily anticipated PlayStation 3 titles from a dying breed of third-party console exclusives. Today, Sony revealed via its PlayStation Blog that Metal Gear Solid 4 would arrive on the PS3 in late Q2 2008, which runs until June 30. The news comes as part of the Destination PlayStation retailer conference, which is currently under way in Arizona.

While Sony wasn't more forthright with an exact date, retailers, which sometimes leak release dates through online listings prior to publishers' actual announcements, seem to be under the impression that the game will surface in mid-June. According to listings on Amazon and GameFly, MGS4 will take to the streets on Thursday, June 12, while GameStop has the game slated for Tuesday, June 17. Publishers typically choose to release high-profile titles on Tuesday in the US.

To promote Metal Gear Solid 4's release, Sony also revealed the game will be available as part of an 80GB PS3 bundle. In addition to the game and system, the bundle will include a DualShock 3 controller and will retail for $499.99. Presumably, the DualShock 3 will replace the Sixaxis controller currently available in the $499.99 80GB SKU.

Similar to Microsoft's use of Realtime World's Crackdown to hand out keys for the Halo 3 multiplayer beta, Sony also said it will be guaranteeing access to Metal Gear Online's multiplayer beta test for those who preorder the game. The test is expected to commence in late April.

The Destination PlayStation conference also yielded an update on the DualShock 3, which Sony officially took the wraps off of during 2007's Tokyo Game Show. The much-requested rumble-equipped, motion-sensing wireless controller will arrive in North America in April at the price of $54.99. According to Sony, more than 100 PS3 games will be compatible with the controller, including Uncharted, Ratchet & Clank Future, and MGS4.
 
Link: GameSpot
 
[SAS] Wolf

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MGO Update Feb20 2008
Posted by [SAS]ColdWolf on Saturday, February 23, 2008 at 5:07:21 PM

Metal Gear Online, Hands-On

We visited Konami's UK offices to get a hands-on play with the other upcoming Metal Gear title.
 

With so much hype over Snake's upcoming--and supposedly final--adventure in Metal Gear Solid 4, it's easy to overlook its sister title, Metal Gear Online. Developed with the same engine that will be featured in MGS4, MGO takes the spirit that has made Metal Gear Solid a best-selling franchise and places it in an online multiplayer experience.

Metal Gear Online is, simply, Metal Gear online. That's not a bad thing, though, because fans of the series will be able to duke it out against each other in the classic multiplayer formats you'd expect to see in other online shooters such as Rainbow Six Vegas, Gears of War, and Team Fortress 2. MGO is a third-person online shooter, but brings the best parts of the Metal Gear universe along for the ride.
 
 

When first playing MGO, you'll need to register a new character, a process that offers an impressive level of customisation. You can customise your face, headwear, torso, legs, leg attachment, head attachment (such as adding a headset, balaclava, or goggles), vest/jacket, and camouflage options (of which we saw beige, smoke blue, black, and green options).You'll then need to choose four specialties (skills) for your player, ranging from shotgun, sniper, submachine gun, and support specialties to others such as increasing your auto-aim accuracy (which, while playing a match, can be activated with a quick button press).

The game modes in MGO combine the usual deathmatch and team-deathmatch modes with three mission scenarios: base, rescue, and capture, with support for up to 16 players per lobby. Base missions involved the capture of three chokepoints, which we played on the Ambush Alley map, which appears to be inspired by MGS4. Once all three points are in your team's possession--achieved by maintaining control of each zone until a countdown has completed--it's time to celebrate back at the base with a cold brew.

One of the maps we saw looked great, with plenty of distressed buildings, debris to hide behind, and lots of different textures to help you blend in with the environment. One of the chokepoints was in a small depression covered by a camo net, which provided perfect cover. As we soon discovered, this was an ideal place to ambush other players or leave a few well-concealed claymore mines. In all of the matches we played, team play was vital to win, and in addition to yelling and hollering, team commands can be issued easily with the select button. There were options for attack, defensive, and general communication commands.

Rescue mission--essentially a capture-the-flag mode--was played on the Groznyj Grad map, this time inspired by Metal Gear Solid 3. Your old friend Ga-ko the duck is back from MGS3 and needs rescuing from the evil clutches of the opposing team. However, rather than go in guns blazing, we had to tread carefully in this mode because we had only one life per match. The match can be won in two ways: defending your base and therefore eliminating the opposition, or capturing the other team's Ga-ko and returning it to your base.

Control was the last mission mode we tried, and from what we could see, it was a variation of rescue. However, rather than just one target, there were two this time. Each team is required to rescue Ga-ko or his friend Kerotan the frog and get them back to base without being killed.

Graphically, MGO looks much like what we've seen of MGS4, which isn't surprising, seeing as how they share the same engine. Artistically, it looks much like previous MGS games with a next-generation polish, and the weapons, menus, characters, and overall feel isn't a departure from previous Metal Gear instalments. The in-match soundtrack has been borrowed from prior MGS games, and we were able to choose themes from MGS3, MGS2, and Metal Gear Solid: Portable Ops before each match. Although some will prefer the raw sound of battle, we found that the music didn't distract and, if anything, heightened the tension of the matches.

We saw 16 weapons and accessories in the game, split between primary, secondary, and support items; you choose one of each before each round and before respawning. Primary weapons include the V2.83 submachine gun, AK102 and M4 custom assault rifles, SVD and Mosin Nagant sniper rifles, and M870 Custom shotgun. A ballistic shield can also be chosen as a primary weapon, which was great for deflecting fire but had to be swapped for a secondary weapon when we wanted to attack. Secondary weapons include the GSR and MK2 pistols, and the support category offers the usual MGS tricks of the trade with fragmentation, stun, smoke, and chaff grenades, claymore mines, and, strangely enough, a men's magazine.
 

At times you can also obtain extra items during matches. We found enhanced night-vision goggles up for grabs at one of the control points in the base mission, as well as other items familiar to the MGS universe such as cardboard boxes, which can prove useful in battle. We attempted to hide in a cardboard box on several occasions, and provided that you don't get caught, they can offer a good form of camouflage. The maps we saw often had numerous boxes littered about, so you can never know if someone is hiding in one.

Although the game's title clearly suggests that an Internet connection is required to play, we still hope to see offline play in the final version. Konami hasn't suggested if they'll reveal new features or offer the game at a lower price point, but it will certainly be competing against other fully featured shooters on the PlayStation 3 that have both online multiplayer and a full offline single-player campaign.

None of the characters we saw have appeared in previous MGS games, and Konami was tight-lipped about whether characters such as Solid Snake, Raiden, or Big Boss would be playable in the game. Though many fans would love to fill the shoes of Snake, Konami says that MGO is more of a "Foxhound training camp" for would-be operatives than a new game for existing characters.

One of the things MGS has never featured is a sprint function. It seems that with MGO's gameplay based on competition, it would certainly benefit from one now. When being shot at, the best you can muster is a brisk walk, which isn't particularly conducive to avoiding fire and can be downright futile when trying to beat the buzzer in the dying moments of a match. On the plus side, the extra time taken to reach objectives might let you come up with better tactics, especially considering that you'll have to wait a long time for another go if you die. It also makes the overall speed of the game much slower than some rivals with a faster pace. That wasn't a major gripe from our experience, but it would be nice to have a sprint option if you desire to use it.
 
 

Another thing worth mentioning is that you can't quickly equip or unequip items by tapping L2 or R2, like you could in previous Metal Gear outings. Instead, a quick tap cycles through weapons or accessories, and holding L2/R2 brings up the submenus. It makes a bit of a difference because you'll be quicker on the move when you don't have weapons equipped.

Metal Gear Online is shaping up nicely, and we felt that Metal Gear's usual emphasis on stealth has been swapped for outright action. We hope that Konami adds a greater range of gametypes in the final version, given that it may be a bit of a lighter experience than other upcoming PS3 shooters. We'll see how well it can measure up to those games, including Konami's own Metal Gear Solid 4, when it's released later in the year.
 
Link: GameSpot
 
[SAS] Wolf

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